🎙️ AMA 12+ years in filmmaking, now building an agentic workspace for creatives

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Today I have an interview at our national radio station, where I’ll be answering questions about myself, RunEvr, and our animation studio.

So… let’s warm up here first =D

I’m a co-founder of - an agentic environment for creative teams.

I have 12+ years in animation production, working across almost every stage - from creative work and art direction to a production manager.

Understanding these processes from the inside, and being a creative myself, eventually led me to help our animation studio and RunEvr’s founder shape better workflows - and eventually build RunEvr.

So… Ask Me Anything!

Animation, creative teams, production, RunEvr, or my journey from animation to building a product.

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Tell us some of the most bizarre stories you experienced during your filmmaking career :D

 Your question gave me two flashbacks =)

The time I miss and love the most was when I was writing scenarios and making concepts for short films.

During that period, every night in my dreams I would see the characters I created, live the scenarios I wrote, and was walking the places I drew... Weird.. =D

And, the most of our best animators had no formal education in animation, simply because there was no animation education in our country at the time.

A mobile phone center seller,

A worker from a nail factory,
A girl who had just graduated from school, and many others...

So we always remembered the words of the legendary chef Auguste Gusteau from Ratatouille:

“Anyone can cook!”

So, not everyone can become a great artist, but a great artist can come from anywhere =)

 also, it is said that people from the creative industry take dru*s to be more creative and have unconventional ideas. Did you spot it at your workplace too? Not directly on you, but your colleagues? :D

 Haha =D

No, it’s a myth. Exactly the opposite - during the years of being in all that, I can confidently say that the creative mind and body must be clear!

In our studio, we’re advocating for sport, good food, and good sleep - and as a result, we have the most abstract and cool ideas... And we always laugh a looot =D

12+ years in animation mut give you a lot of insight into where creative workflows usually slow down.

 When someone avoids spending time diving deep into what needs to be created...

Here’s the paradox: sometimes people decide to spend less time understanding and just start creating. But that can actually be the biggest slowdown - because the hours spent later editing and fixing that work can take much longer than simply exploring first and creating it right the first time.

I like that Run Evr seems to come from actual production experience rather than just an idea about how creative team work. hat usually makes a big difference.

 Thanks. It's really a solution we wish we had. =)

Well done, getting an interview at a national radio station is a huge exposure. Make the most of the opportunity. We're cheering behind the scenes for you. Go make it big! Best of wishes!

 Thanks a lot Richard! These words mean a lot =)

Art direction to production manager is a jump most people skip over. I write the copy for the Mac apps I work on and the handoff between the person with the idea and the person tracking it is where everything leaks. What broke most often in the animation pipeline before RunEvr existed?

 Agree about handoffs. That’s the point where something can get stuck and no one even notices for a couple of days.

With RunEvr, we get rid of that problem completely.

The render queue is where I would expect the mess to live. I work on Mac apps and even our small team loses track of which export is the current one. In animation, what actually keeps everyone pointed at the right version?

 Even though we work through many stages, for example:

Storyboard > Layout > Animation > Rendering > Compositing > Editing,

losing track can happen at any of these stages, and versioning issues can appear at each one.

That’s why we have a versioning system. We always know what the latest version is, how many frames are ready, and how many are still left in the latest version.

RunEvr keeps everyone pointed to the actual versions thanks to complex underlying mechanisms, but presents them through simple visual solutions.

Not in animation myself, so this is from the positioning seat. Going from doing the production work to explaining an agentic workflow to teams who've never used one is its own skill. What's the one comparison or example that actually gets it to click for them?

 For me, the easiest way to explain it is a production manager who never needs a cup of coffee before answering a question =D They don’t need time to check something, ask someone, and come back.

It works in real time, with an always happy and kind agent who literally knows every second what changed, what’s missing, what’s next, and who needs to do what - and can take some actions itself.