Now you have NACK in your hand for temporarily free.
I'm ready to open up the app for community testing. If you want to try it out and help me refine the SfS logic "in the wild," you can join the beta starting today.
How to get access:
Join the Google Group: https://groups.google.com/g/nack-beta-testers
(Membership is required to see the Play Store listing).
Download from Google Play: https://play.google.com/store/apps/details?id=rk.myapp.nack
What’s new in this build:
Shadow Compensation: Improved handling of cast shadows from direct sunlight (no more "deep pits" where shadows fall).
Enhanced Normal Mapping: Better specular rejection and noise cleanup.
Stability: Optimized memory management for high-res processing.
Feel free to post your results here or report any bugs. I’m especially interested in how the heightmaps perform on different surface types like bark, gravel, or weathered concrete.
Looking forward to your feedback!

Replies