“Finally, someone said it out loud.”
I’ve been in mobile marketing for almost a decade, and I’ve read countless “guides” about how to soft-launch a game — most of them full of theory, buzzwords, and zero practicality.
This bible was the first one that actually felt like it was written by someone who’s been in the trenches — dealing with bad retention, broken SKAN setups, and 10 different ad networks yelling for budget at the same time.
What I loved most is how actionable it is.
You can literally follow it step-by-step and see where your game stands: from picking test markets, setting KPI targets, understanding when to scale, to how to evaluate ad creative performance for ad-monetized titles.
If you work in UA, publishing, or even product — read this. It’s like having a senior UA lead sitting next to you, telling you exactly what matters and what’s just noise.
Cal ID
Congrats on the launch!
What unique insights from the real data surprised you most when creating this soft launch blueprint?
You go Matej! Always a rockstar!