ClipQuery

ClipQuery

ClipQuery - Ask question on video

About

Computer science background, 22 years in Apparels industry. Since 2025 I build small apps as a hobby. The first one is ClipQuery: ask any YouTube video a question and get the exact moment it's answered. Multiple Video asking at once is a New feature, Try it free...

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Maker History

  • ClipQuery
    ClipQueryAsk any YouTube video a question, get the exact moment
    Oct 2026
  • 🎉
    Joined Product HuntOctober 1st, 2026

Forums

Hi PH, I'm Pavel. A 20-year detour led to Vibes'n'Feels

Hi everyone! I'm Pavel. A frontend engineer and the solo maker behind Vibes'n'Feels.

This story started in 2006 with a question - could online reactions express more than a generic Like? Different versions, redesigns and long pauses later, that question eventually met photos and maps.

Vibes'n'Feels is an emotion map of moments and places. A Vibe brings together a fresh photo or short video, a place and a feeling. Each moment can be just for you, shared with friends for up to 3 days or visible to everyone on the map for up to 24 hours. Your own copy stays on your phone after sharing ends.
Introducing something this strange among many SaaS and AI tools feels a little awkward. I can explain how it works. Explaining why someone might want it is harder. Apparently twenty years of thinking about an idea does not automatically produce a good pitch.

Vibes'n'Feels Product Hunt launch is scheduled for October 13. I'd appreciate your thoughts on whether the idea makes sense when you first encounter it.
If you're in the mood for a longer read and epic storytelling (joking), I also wrote about the long journey on Medium
Have you built something that was difficult to fit into a product category? How did you explain it to people?

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2d ago

Offering a subscription discount too early will hide your real churn rate.

When we first started our software we gave a discount to people who paid for a full year right away. I thought this would help us get money quickly to pay for our marketing tests.

We got the money. It made a big problem for how we built our product. People who bought yearly made a decision on day one so we did not know if they really liked the tool until they had to pay after twelve months.

People who pay monthly have to decide every thirty days if they want to keep using the tool based on how value they get. If the product has problems or bugs they leave away which means we get fast feedback to fix the problems.

We finally took away the option for our first five hundred users. This meant we had to prove our value every month and our product got much better because we could see exactly where people stopped using it.

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2d ago

What is the most memorable piece of software that was shaping your personality and career?

This will be a bit of a nostalgic memory moment.

I believe that most makers got into computers at an early age and worked in programs that may have already fallen into disrepair, but were crucial for their development and career direction.

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