I ve noticed that some of the biggest product breakthroughs happen when teams look outside their own industry. For example, I ve seen SaaS products borrow UX ideas from video games to improve user onboarding, or logistics companies apply lean manufacturing principles to streamline workflows.
But this raises a tricky challenge: how do you identify which unrelated industries hold practical insights without getting distracted? And once you find those ideas, how do you translate them effectively into your own product context without overcomplicating things?
I d love to hear from product builders who have intentionally looked outside their direct competitors
What specific problems were you trying to solve by exploring other industries?
Feels like everywhere you look right now, there s a new AI tool promising you can build a company solo. No team. No budget. Just you, a laptop, and some clever prompts.
And sure building something solo has never been easier. But building something that lasts? Feels like a different game.
You can ship faster. You can look bigger than you are. But can you really wear all the hats founder, marketer, builder, support forever?
If you're building solo right now, what s been harder than you expected?
If you scaled a team, when did you know it was time?
I mean, is your day job at a bank or an oil company or a manufacturer? Do you use consumer AI as part of your workflow? Does your company have any kind of objectives?
I ve been feeling so defeated and burnt out working a standard consulting 9-5 as of recent. The 9-5 on this engagement has really been a 6am-2am! I never want to put in that much time and effort on something that isn t truly my passion. One of my reasons why I build is to not only help others get to where they want to get in life, but to truly make an impact by shipping a generational product, and to make those 20 hours of work worth while knowing I was able to change the life of at least 1 person!
I'm an old school developer but have been building my first AI platform. Most of the development is familiar (i.e. basic systems architecture work hasn't changed much) but I ve run into some counter-intuitive (for me) stuff
Too much instruction gives the model more ways to fail; too little leaves it without guidance for your use case, so it s a careful ongoing curation process.
There's a tension between what seems most helpful to the user and what is economically sustainable for the product.
Every free user plays into your business model and conversion rate calculations, dictating how robust your freemium model can be.
I m now seeing token management as a core part of UX. There s an article about the tradeoffs on my profile if anyone wants to join me down this rabbit hole, but
How are other builders thinking about this? Have you had to make tough choices about gating features or using multi-model architectures to make the numbers work?
Hello Hunters! This is my first time posting on Product Hunt and Today I want to talk about something which is really close to my heart and this problem occurs alot with other founders as well...
Starting a new business is exciting but writing a business plan often feels like hitting a brick wall. Blank pages. Overwhelm. Doubt.