My name is Zeejah and I m currently building SharePay, a fintech platform designed to make shared payments and repayment agreements easier to manage. The idea came from a personal experience. I booked a trip with friends and paid upfront, then had to chase everyone to pay me back. One person never paid and it made the situation awkward. I realised this happens constantly between friends, groups and even small businesses with customers. SharePay solves this with two core features: SharePay Split allows users to split payments before a transaction is completed, so one person doesn t have to pay upfront and chase everyone later. SharePay Promise allows individuals and businesses to create structured repayment agreements with clear terms, repayment schedules and automated reminders. The goal is to remove the awkwardness of chasing money and create accountability around repayments. We ve built the MVP and validated demand through surveys and early feedback. Right now I m focusing on refining the B2B version of Promise so businesses can use it as a flexible invoicing and instalment payment tool. I d love feedback on: The product positioning The B2B invoicing / instalment use case Go to market strategies for early users Potential integrations with platforms where people already owe money (marketplaces, service platforms, etc).
Hi everyone, I'm Steven Mock, a Kansas City realtor and founder of MockTools.
MockTools is business software for realtors and salespeople. The apps themselves are free. The way I'm trying to make it sustainable is a standalone catalog plus a new Partner program: 40% digital commissions, promo kits done for you, payouts through Wise, and it's open globally.
Hey everyone, I want to introduce myself to this community of builders. I've spent the past decade and a half building and designing iOS apps both as an indie dev as well as an iOS engineer at several companies. Today I'm launching my first macOS app, and I'm stoked to be here.
I truly want to build something people love using, and I'm very open to suggestions, and feedback that improves the products I'm building.
I'm building 100 apps in 100 days to save humanity from expensive software subscription fees. Mostly Windows and Mac desktop software, some hosted, and I'm doing the whole thing without a subscription trap.
Hi everyone, I'm Niko, founder of IncrementPlus, where we're building OptexusOS and Seyra.
My background is in software development, automation, and AI-driven systems. With OptexusOS, we're creating an ecosystem that helps developers and agencies deliver web projects more efficiently while giving developers opportunities to publish and monetize their own plugins and themes.
Hi Product Hunt community!!I ve developed 4 mobile apps entirely for myself so far. But now that I m aiming to monetize them, I realize there are so many new things to figure out!I joined Product Hunt because I really want to hear real user feedback. I m planning to translate them into English and release my first product here in about a week!
Quick question for the community: What is your biggest challenge when you try to monetize your very first side-project app? I'd love to hear your experiences!
I ve worked in sales and marketing for a little over five years, mostly B2B. A big part of my job is figuring out why a lead who was excited last week suddenly goes quiet. More often than not, they liked the product and just couldn t explain it to their boss.
That s what pulled me to Product Hunt. Makers here have to explain what they built in one line, and the good ones do it better than most sales decks I ve seen. I joined a few days ago and so far I m mostly reading taglines and taking notes.
For those who ve launched: did you write your tagline first, or did it only click after talking to users?
I am Mainak, a digital marketer turned Frontend Developer. I have 3.5 years of experience as a FE developer, and now I am trying to become an indie developer.
Nine years ago I started writing code for a living. It took me almost as long to notice that the hardest problems I faced at work were small compared to what live had to give us.
The big problems were in the conversations I avoided, the opportunities I talked myself out of before anyone else could, and the way I approached learning new things.