We're Digispot AI an SEO platform built with a simple belief: powerful SEO tools shouldn't be locked behind paywalls or reserved for agencies with big budgets.
I just launched Stackwatch a usage monitor for dev teams & Solo devs that tracks GitHub Actions minutes, Vercel bandwidth, Railway and Supabase limits in one place and alerts you before you hit them.
The idea came from a painfully relatable moment: we hit our GitHub Actions limit mid-deploy on a Friday. No warning, no heads-up just a broken pipeline and a confused team. The fix took 10 minutes, but finding why everything was broken took 45.
The problem isn't that these limits exist. It's that the tools don't talk to each other, so you're either checking 5 dashboards manually or finding out you've crossed a limit when something breaks in production.
I'm Suman solo founder, just launched Torziva today.
The problem I kept seeing: Online fashion stores lose 20-30% revenue to returns. Not because of bad products because customers can't see how clothes look on THEIR body before buying.
I just launched my first mobile game and would love some honest feedback. It s called Edge Runner. The goal was to make something super simple to pick up, but that gets challenging fast. There s also a Top 10 leaderboard where players can enter their initials, which adds a competitive element. I m trying to figure out what actually makes players:
- Keep playing
- Come back
- Want to beat their score If you ve played mobile games before, what hooks you the most? Open to any feedback gameplay, design, or ideas to improve it.
I built this because I kept watching creators spend hours turning one video into posts.
You paste a YouTube or Vimeo URL Munch extracts the transcript using 5 fallback strategies (so it actually works on videos competitors choke on) Claude AI writes 8 complete, platform-ready pieces in ~60 seconds.
No file uploads. No per-action credits. One munch = everything.