Launching today

Wanaka Studio
Make and publish 3D games with the first AI game engine
335 followers
Make and publish 3D games with the first AI game engine
335 followers
The first all-in-one, AI-native game engine. An AI agent builds your AAA-style 3D game. You can edit it directly in a synced visual editor. No code. Auto-rigging, multiplayer, and 1-click publish built in. Uses ~80% fewer tokens and generates faster than Claude Opus 5.5 + Unity.








Free Options
Launch Team / Built With

ClarifyThe autonomous CRM that helps you sell more
Promoted



The link between direct edits and the next AI prompt is the part I'd watch closely. Once someone has adjusted a scene by hand, keeping those choices through the next change matters.
@oleksii_sekundant Absolutely. Preserving your manual edits and creative choices across future AI changes is central to the experience we want to build.
Our goal is for the agent system and engine to feel like a game development team working with you—not just a box where you type a wish and hope for the best. A game designer helps you flesh out your ideas, an artist offers several carefully considered visual directions and color palettes, and a QA tester helps you efficiently check what’s been built.
Throughout that process, the creator’s ideas and decisions should take priority. The team helps you realize your vision; you stay in control.
@oleksii_sekundant Totally agree!! The AI agent's ability to sync human adjustments in real time is our key feature.
the real test is whether I can make something playable before I overthink it
@wys1010 Trust me, Wanaka is much easier to get started with than traditional game engines. You can build something fun in Wanaka in the time it takes to get through the tutorials for most other engines.
@wys1010 Haha same, I’ve talked myself out of so many ideas before even starting. Try giving it five minutes and see what you end up with.