How many users does it take to validate a product?
When you're a first-time founder/maker, and you're the only person using your own product, you probably overlook important things. That's why you need to test the product with as many people as possible.
The problem is that time is limited. You have to decide not only how many people will test it, but also who those people should be.
Yesterday, I launched my Chrome extension for the first time publicly, and my goal is to get feedback from at least 20 testers.
People either describe their experience in writing or I watch them use the product during a call.
My testing group consists of:
Developers and UX/UI designers – people with experience who understand common patterns and expected behavior.
People who have the problem the tool solves – my potential users.
If both groups point out the same issue or suggest the same improvement, it almost always becomes a top priority in the roadmap.
What makes feedback relevant to you?
The number of testers?
The mix of respondents?
Or the way the feedback is collected?
Finding: Developers were able to give me detailed and more accurate feedback than users itself. Developers spotted many things, recommended things while user said: It's okay. :D

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The mix matters more than the number, tbh. We've gone through this with enterprise pilots where getting 5 really specific users who live inside the problem daily gave us more signal than surveying 50 people with a vague interest. Your dev vs. user split finding makes total sense too, developers catch structural issues while actual users just tell you if it felt okay, which doesn't always mean it IS okay.
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@nolan_vu I need developers' views because I am not a developer, and I need someone more experienced to "lead" me :D
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Your finding matches mine from the other direction: for our utility apps the magic number turned out embarrassingly small – 5. Not 5 users total, but 5 strangers hitting the SAME confusion point. One confused person is an opinion, five is a pattern. So before every launch we've always "soft-tested" with a slice of our email list, and 30-50 people who actually open the thing beat 500 signups who never come back 😄
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@yelyzaveta_kibets I am pretty curious about who my 78 active users are, so I could ask them questions. :D Unfortunately, I do not have any tracking system at the moment. :D
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@busmark_w_nika With no analytics the cheapest move is asking inside the product itself, one line on the options page saying tell me what you use this for. Ten replies from real users will teach you more than the tracking setup you would have to build first.
The mix matters more than the number, in my experience so far. Twenty people who all shop the same way on Amazon tell you less than five people with genuinely different buying habits.
For Merzify specifically, I care about two different groups that aren't the ones you listed, since the product isn't primarily UI-driven. First: people who've actually been burned by a fake review before; they'll tell you within seconds whether the verdict matches what they already suspected about a product, which is the real test of whether the analysis is any good. Second: people who trust reviews completely and rarely question them, since they're the ones who need Merzify most and will tell you honestly whether the result actually changes their mind or just gets ignored.
Your developer versus user finding matches what I'd expect, though. Developers are trained to find the edge case. Users mostly tell you whether something felt right, which is a different and honestly harder signal to extract, since "it's okay" is often hiding a real problem the person doesn't have language for yet.
The way I'm trying to collect it: not just "does this feel right," but "did the result change what you were about to do?" That second question is the one that actually validates anything for me.
How's testing going now that you're public? Is the 20 target actually giving you the pattern-matching you were hoping for?
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@emmanuel_lnu I have 78 active users and I am still collecting feedback from both groups, but I am trying to collect especially from developers since I wanna learn many things in this area and make building products easier for myself :)
@busmark_w_nika 78 active users a week is a real number; congrats. Makes sense to weight developers more heavily right now too, if the goal is compounding: learning this round enough to build faster next time; developer feedback teaches you the craft in a way user feedback mostly doesn't. User feedback tells you if this specific product works. Developer feedback tells you if you're getting better at building at all.
Curious how you're getting developers to actually engage deeply, though, rather than a glance and a general comment. Are you paying for their time, trading something, or just asking cold and hoping the problem's interesting enough to pull real attention?
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@emmanuel_lnu It is just a cold outreach and so far, noone complained :D
thought I validated fix because test went green, until reverted code and it still passed ) test never checked that bug at all. Plus counting users gives false confidence if valdiation criteria cannot fail when wrong
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@konstantin_tikhaev Okay, so what is the thing that can validate the correctness of the product?
@busmark_w_nika Metrics must have clear failure conditions. Plus real validation only comes when you mesure specific user behavior that directly fails if value proposition wrong, not from passive "usage" numbers)
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I don’t think I’d use the number of testers as the validation threshold at all. 20 people can find a lot of usability problems, but they can’t necessarily tell you whether you’ve built something people will keep using. I’d probably care more about whether the same behaviour keeps showing up across the right users.
Also interesting that developers gave you more detailed feedback. I’ve noticed technical or product people are often much better at explaining what feels broken, while actual users sometimes just work around the friction and say “it’s okay.” But I’d still be careful about prioritising developer suggestions over user behaviour. Someone spotting a UX problem and someone actually wanting the product are two very different signals.
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@roguetink I ned to apply some tracking systes to se whether it pays off.
We've separated the product and target audience tests to alpha and beta. This worked better for us as our product required a lot of data engineering to be ready while the UI/UX could already be tested.
For the private alpha we had 10 people. Mainly UI/UX and product oriented testers. For each tester we did first a product walk through and the participants asked questions during it. Later we had another meeting once they've had a chance to test their product on their own.
The goal of the alpha was to make sure that the product was good enough for initial pilot clients, and for the beta test. It took us about 4 months to fix all the issues and improve the product to be ready for the next stage. During this time we've also had some pilot clients that gave us further feedback.
For beta were going to target around 100 users, all of who we hope will be target users. For beta our goal will be to understand how the users interact with the product, and how well we are able to retain them. Our goal for the beta test will be to get data to understand the usage of the product and even find new features to build (that users are willing to pay for).
Hope this answers your question.
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@ekin_tuna Thank you for clarifying! :) Were those alpha testers from any paid website? Or how did you access them?
@busmark_w_nika They were from my own network, mainly people I've worked with. I don't have experience with paid sites. Happy to test what you have though if you need a tester :)
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@ekin_tuna Cool, I will contact you via LinkedIn :)
I've found the number matters less than the quality of the signal. Five users who match your exact target and hit a real pain point tell you more than fifty random sign-ups. What's helped me is watching for consistent, unprompted reactions to the same problem rather than polite "this is cool" feedback. Once 3-4 people describe the same frustration in their own words, that's usually a stronger validation signal than any headcount. Curious how others separate genuine pull from friendly encouragement.
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@harmeet_singh13 Well, but at least downloads from other people can help you in the Chrome Web Store to climb the ladder and also help with the search in Chrome.
@busmark_w_nika I would say 20 to 100 fair enough
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@thomas_ogun Still I am behind :D
Great insights. I completely agree that it's not just about the number of testers, but about having the right mix.
One thing I've learned is that developers are great at explaining how to improve a product, while target users reveal whether the product actually solves a real problem. Watching users interact with the product often uncovers much more than asking, "Do you like it?"
Good luck with the Chrome extension!
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@burak_emre_taser Thank you, Burak! :)
Yes! the number of testers is so important to me. I want to get as much feedback as I can since I'm totally bias when it comes to my own product.
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@andreasof how many testers did your last product have? :)
@busmark_w_nika my only product so far lol I managed to gather 11 testers.
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@andreasof I think it is a good start :)